Saturday, 21 July 2012

Deck Builder's Toolkit 2012 (M13 Edition)

Well - as with last years edition it seems no-one has collected all the card lists for this.  Unlike last year I'm going to put them all in one post.  As with last year this set is for starting out players with small collections.  it comprises ENTIRELY of commons and uncommons (and not many uncommons - 2 per colour and then 4 per deck fragment - 26 in total) but the cards contained would be more expensive to buy outside of this pack purely because of the boosters.  The boosters give you another 12+ uncommons and 4+ rares (due to flip cards and foils you can get more than this) and basically make up 80% of the cost of the box.  For me - even if I give most of the cards away this year (which I will likely do) I get the boosters, the cool box and the joy of all this typing again...

See you next year.

The Boosters are Innistrad Block:

Innistrad
Dark Ascension
Avacyn Restored
M13

This makes sense as now the product is perfectly positioned to last a whole standard season - kudos WOTC!


The Semi Random packs (gold dashed section) are:

Blue Black Evasion:
Curiosity
Talrand's Invocation
Welkin Tern
Faerie Invaders
2x Searchlight Geist
Invisible Stalker
Harbor Bandit
Gryff Vanguard
Bloodhunter Bat

Humans:
Fiend Hunter
Crusader of Odric
Gather the Townsfolk
Bonds of Faith
Avacyn's Pilgrim
Commander's Authority
Hamlet Captain
Bonds of Faith
Heavy Mattock
Timberland Guide

Library Depletion:
Jace's Phantasm
Stern Mentor
2x Mind Sculpt
Curse of the Bloody Tome
Dreadwaters
Fog Bank
Cellar Door
Vedalken Entrancer
Dream Twist

Tokens:
Intangible Virtue
Moan of the Unhallowed
Captain's Call
Gather the Townsfolk
2x Vile Rebirth
Lingering Souls
Goldnight Redeemer
Attended Knight
Glorious Charge

Midrange Green:
Roaring Primadox
Acidic Slime
2x Borderland Ranger
Elvish Visionary
Yeva's Forcemage
Mwonvuli Beast Tracker
Bond Beetle
Timberland Guide

Exalted:
Knight of Glory
Angelic Benediction
2x Guardians of Akrasa
Aven Squire
Duty-Bound Dead
Knight of Infamy
Duskmantle Prowler
Servant of Nefarox
Cobbled Wings

Spirits:
Gallows Warder
Drogskol Captain
Geist Snatch
Voiceless Spirit
Ghostly Possession
Battleground Geist
Midnight Haunting
Voiceless Spirit
Feeling of Dread
Spectral Prison

Angels:
Defy death
Emancipation angel
Seraph of dwn
2x scroll of Avacyn
Serra sanctuary
Serra angel
Archangel
Angelic wall
Bladed bracers

Vampires:
Vampire nighthawk
Rakish heir
Vampiric fury
Stormkirk captain
2x crossway vampire
Vampire interloper
Falkenrath noble
Bloodcrazed neonate
Victim of the night

Zombies: (from poster - may be elsewhere in kit)
Diregraf Captain
Armoured Skaab
Thought Scour
Abattoir Ghoul

Red Burn: (from poster - may be elsewhere in kit)
Volcanic Geyser
Thunderous Wrath
Pitchburn Devils
Rummaging Goblin

You also always get 4 Evolving Wilds

Credit for the typing up of these goes to the posters in the message board thread below:
http://forums.mtgsalvation.com/showthread.php?t=432032

I added my own semi-random decks and checked the ones I had.

As you can see of the 11 deck fragments, you have the 5 tribal themes from Innistrad block (vampires, spirits, humans, angels, zombies) - notable for the absence of Werewolves which has been worked into the Midrange Green cards but without any DFC (but you get one in the INN & DKA packs so I'm not sure why this was excluded).  We have the returning mechanic deck in Exalted, the Library Depletion (Mill) and Burn.  The most interesting are the Evasion & Tokens which were not in last years selection but are thematically from the recent block.


Non Random Cards.

White Banded Pack - commons

Ghoulcaller's Bell

Elgaud Inquisitor
Voice of the Provinces
Attended Knight
Cathedral Sanctifier
Chapel Geist
Niblis of the Mist
Seraph of Dawn
Griffin Protector
Glorious Charge
Safe Passage
2x Pacifism
Cloudshift
Urgent Exorcism

Mist Raven
Gryff Vangard
Archaeomancer
Stormbound Geist
Deranged Assistant
2x Welkin Tern
Scroll theif
Thought Scour
Essence Scatter
Negate
Divination
Curse of the Bloody Tome
Encrust

Vampire Interloper
Liliana's Shade
Ravenous Rats
Bloodhunter Bat
Tormented Soul
Driver of the Dead
Markov Patrician
Ghoulcaller's Chant
Sign in blood
2x Murder
Duress
Dead weight
Victim of Night

Pitchburn Devils
Torch Fiend
Bladetusk Boar
Forge Devil
Heirs of Stromkirk
Rummaging Goblin
Fire Elemental
Searing Spear
Traitorous Blood
Brimstone Volley
Demolish
Krenko's Command
Pillar of Flame

Borderland Ranger
Avacyn's Pilgrim
Elvish visionary

Red banded pack - green commons + uncommons + start of lands

2x Arbor Elf
Ambush Viper
Geist Trappers
Pathbreaker Wurm
Wildwood Geist
Titanic Growth
Farseek
Ranger's Path
Natural End
Prey Upon

Crusader of Odric
Oblivion Ring

Talrand's Invocation
Niblis of the Breath

Vampire Nighthawk
Abattoir Ghoul

Falkenrath Exterminator
Gang of Devils

Roaring Primadox
Hollowhenge Scavenger

M13 land (Two copies of all 4 M13 designs) so:
8 Plains
8 Island
8 Swamp
8 Mountain
8 Forest


Gold banded pack: remaining lands


M13 land (Three copies of all 4 M13 designs) so:
12 Plains
12 Island
12 Swamp
12 Mountain
12 Forest



Hope this helps someone!

Sunday, 8 July 2012

M13 Pre release Write Up

I don't really get around to writing up that many events these days, except for the Digital Dragons ones as they are more relaxed and about fun more than winning.  I thought I'd make an exception for this one, even though I only managed to take one picture all day.  This is the picture.


That's 8 boosters, one Xathrid Gorgon Promo and a BIG Planeswalkers mug - and it comprises the winners prize that I got to take home with me!  No one was more surprised than me, as I didn't originally think my card selection was that exciting.  I had a big Green Mythic & Jace Planeswalker card in my pool so people were telling me that I had a good pool, but the fact is I played neither for the majority of the day.

Here is the deck that played Round 5:

Land:
Sunpetal Grove (rare 1)
9 Forest
7 Plains

Creatures
2 x Bond Beetle

Flinthoof Boar (u)
Timberpack Wolf (which I never drew in the tournament!)
Aven Squire

Attended Knight
Crusader of Odric (u)
Centaur Courser

2x Roaring Primadox (2u)
Primal Huntbeast
Griffin Protector
Healer of the Pride (u)

Silklash Spider (my other rare)
Serra Angel (u)

Other Spells
Prey Upon

Pacifism
Giant Growth

Oblivion Ring (u)
2x Safe Passage

2x Captains Call
Divine verdict

Thats a main deck with 16 basic lands, 2 rares (one of which is a dual land), 7 uncommons and 15 commons.  Hardly a bomb filled deck!

Sideboard cards over the matches included:

2x Ring of Thune (started round 1 with one in the deck - after game 1 round 2 I never played them again)
Erase
Naturalize
Glorious Charge (flirted with this one - I never drew it so was hard to evaluate)
Plummet (goodbye nighthawk!)
and my other Mythic Elderscale Worm (I planned to put him in for long matches, after siding in and casting him in game 2 round 1 he never found my hand again.  He didn't really combo with much in my deck really).


Round 1

This was against our buddy Phil who was playing Black and Red and I think Blue too.  Game 1 he overwhelmed me with nighthawk so I sided in all the killing it tools meaning he never found nighthawk in game 2.  He got out his Xathrid Gorgon and began to destroy me - and if he had the day would have been very different, but I pacified and then Oblivion ringed it.  Unfortunately I blocked something I didn't need to and lost my Primadox so couldn't slow flicker the Mythic that had turned to stone. Luckily I just kept hitting him with other things so got my first win to take it to 1-1.  Game 3 was all about playing too many colours and I won with a combination of my 3/3 and 4/4 buddies.

Round 2

This was against my friend Rob who I really respect as a player and have lost to in constructed a very large number of times.  Fortunately I seem to have the edge in limited.  Round 1 I found myself with gear and no creatures and a lack of answers to a flyer with enchantments and artefacts on it.  As my sideboard shows I was ready for this and switched gears to punish the single creature focused strategies.  Combo decks can play control pretty easily and then flick back to aggro as needed.  This worked pretty well although mainly because he didn't find his Hydra to stomp me with.  I won 2-1 and pointed out that the Rancor in his sideboard was worth playing.  He still played a big fat deck full of all the fun spells, which I think cost him wins but won him friends and a little cheer when he got the random prize of the Primeval Titan Playmat at the end of the night.

Round 3

This was played against Don - one of the talented Magic playing students.  This is the match I remember least about - I do remember a sleeping dragon that I had to keep an eye on and strategically timed my attacks so I could blow it up on the first turn it was useful to him.  I'm evil like that.  I do think the card is important in limited as most people played a lot less answers than I did.   This was the first point at which I felt my deck was truly working.  No 7 cost creatures, no clunky equipment that is only useful to half my deck, and only siding in and out things that influenced the battle.  It was at this point I settled on 41 cards too - frankly the two bond beetles meant that the chances of getting land screwed were minimal, and the extra removal spell helped a lot.

I'd built a blue black control mill deck out of the remaining cards, mainly to relax me.  I played this against Don and lost in short order - one card away from finding Jace.  I'd managed to unsummon his sleeping dragon at a couple of perfect opportunities but he had tokens and pressure which I lost to.  I really want to fix this deck and play it again though.

Round 4

This was against one of the best regular players that the store Jamie, who played a similar deck to the one in the last round.  There were lots of mana problems and inconsistencies here too, and I think I was the only person to beat all three of the players I played in the last three rounds.  He seemed to have mana problems round 2 I think and I got my slow-flicker the bond beetle combo going making Crusader of Odric something like an 11/11 taking out a creature per attack. I was also gaining at least 2 life per turn due to this.  I think that a different draw on his part would have made this a much harder game.  The luck was with me.


Round 5

This round I faced down Alex, probably the best of the local student players.  I'd beaten him at the last pre-release 2-1 and was convinced he'd get his revenge on me but it wasn't to be.  Game 1 was fairly fast and I didn't really know how to sideboard.  Game 2 I thought I had him on a couple of occasions and I just had to keep attacking all out as I had both of my Safe Passage in hand meaning if the blocks turned out bad for me I could prevent them.  In the end after two of them he conceded having just drawn three blank turns.

I was a bit emotional at this point and had to go outside...

Aftterwards I looked at Alex's deck and he had a couple of massive cards like Krenko, Mob boss that could have easily swung either game.  His deck was also as consistent as mine and as we both table shuffled it was just pure random unluckiness of the draws that saw me getting my first Pre-release victory and not him.  He's the kind of player I expect to see doing well at the PTQs pretty soon and I felt honoured to have beaten such worthy players on the way to my win.  My overall game win percentage was in the 86% region which is amazing for me.

I had to check the stats page - 34 players, only one was undefeated.



I haven't opened my 8 prize packs yet - yesterday was also my 33rd birthday so was rather busy.  Pretty memorable though - I think you'll agree!

Digital Dragons M13 League


Digital Dragons M13 League

Digital Dragons Lichfield is running it's first ever Magic The Gathering League for the new M13 set starting on Friday 13th July and Saturday 14th July.  Store owner Paul is in charge, but local Magic player Rich will be helping out with organisation & rules as Tournament Organiser.

Full details are below, but this is the store's first ever weekly Magic: The Gathering event and depending on how popular this is we may be able to increase the events we can run.  The top finishers at the end of the league will get a Nichol Bolas - Planeswalker poster with all entrants receiving an alternate art Goblin token!  There will also be a grand prize for the player who comes top of the league of a Planeswalker shoulder bag.  Each player that pays the week 2 league fee will receive two booster packs as part of their prizes on the final week.

When you join the Magic 2013 League, you will be given the opportunity to play with the newest cards in an on-going, five-week league. There will be prizes, and special rules for the league that change weekly.  The format for the Magic 2013 league is Sealed Deck— with three options on how to build your deck (see below).

Over the course of the league, you will be able to add more boosters to your league deck, but you cannot add cards from your collection or trade the cards from the league until it is over.

If you miss a week or need start late and to catch up then you can do this too - just talk to the store owner Paul.

Simply turn up on the dates below, choose and pay for one of the deck options below and build and play away.  If you can bring your own basic land cards then do so, and if you want to protect your cards then you can bring or buy sleeves.
M13 League - Wizard's Official Overview



Dates:

Week 1 - Friday 13th July & Saturday 14th July

Week 2 - Saturday 21st July (also a Standard Monthly Magic Tournament at 12:30 on this day!)

Week 3 - Saturday 28th July

Week 4 - Saturday 4th August

Week 5 - Saturday 11th August (also a Standard Monthly Magic Tournament day at 12:30 on this day!)

The league matches can be played in store at any point during these days and in the following week.  All results should be reported directly to Paul.


Rules Overview

Sealed decks...       

●  must contain a minimum of 40 cards.

●  have no maximum deck size (but you must be able to shuffle your deck with no assistance)●  have no maximum number of duplicate cards allowed in the deck. (e.g. if you open 5 of the
same card in your Booster Packs, you can play with all five in your deck).
●  can be built using your own Basic Lands, or you may borrow from the store stock,
provided you return them at the end of the League. 

    Matches

    ●  League games should be played in the Store if possible, but if Paul or Rich are Ok with it then the local cafe's and similar local venues can be used if the store is not available.  It is up to Paul if the result of a match not played in store counts.

    ●  A match consists of the best of 3 games between two players; matches are not timed.
    ●  As with other Sealed Deck events, you may make adjustments to your deck from your sideboard between games. You may construct an entirely new deck between matches.
    ●  Each player can play no more than 25 League matches during each 5-Week League and cannot play more than 5 matches per Week. The only players allowed to play more than 5 scoring matches per Week will be those that join the League late. Catch up matches for players already in the League will NOT be allowed. A player that has already played 5 scoring matches in a Week may, however, play additional non-scoring matches against players that still need scoring matches for that Week.
    ●  In a single week (Wednesday – Tuesday) each player may not play an opponent more than once (with the exception of
    players joining late: see below).
    ●  Matches may be continued over more than one day if there is not enough time to complete all the games at once,
    though an incomplete game is considered a draw game (it can be played over if both players choose). A match must be
    completed within the same League Week, however.
    ●  When each match is completed, you and your opponent will inform Paul of the result.  If the match is not played in store then let Digital Dragons know the result as soon as possible via either FaceBook group or popping into the store.
    ●  Sportsmanship is a must for League. We encourage everyone to have fun! If someone is looking for a match and you are too, and they ask you to play, you cannot deny them a game just because you don’t like them, or because you are looking for an easier opponent.


    Joining Late
      ●  Players who sign up for the League late will be allowed to purchase all the Booster Packs at once to catch them up with everyone else (the original 6, plus 1 per Week for Weeks 2 through 5). Please note: Additional Booster Pack purchases can ONLY occur once the Week has officially ended and the results for that Week have been tallied. In other words, after Tuesday.

      ●  Players joining late can play extra matches in the Weeks they play to catch up with everyone else. (e.g. a player joining in Week 3 could play 15 scoring matches that week, or 10 scoring matches each in Week 3 and Week 4).

      ●  Players trying to make up matches may play the same opponent more than once in a Week; however, not more times than the number of Weeks late they are joining (e.g. if a player joins in Week 2, they could play the same opponent twice (but not more than) during Week 2 to catch up). 

        Scoring
        ●  Each player in a match gets 1 point just for playing, and the winner gets 2 bonus points in addition for a total of 3.

        ●  As long as one game is completed, both players will get the minimum 1 point.

        ●  League results will be tallied up every Tuesday night or Wednesday morning.

        ●  The League Standings will be posted online and in-store. 



        There are also rules players use during their matches. These rules change every week.
        • Week 1: No effect.
        • Week 2: Whenever a creature attacks alone, that creature gets +1/+1 until end of turn.
        • Week 3: Creatures have ": Add  to your mana pool."
        • Week 4: Creatures have vigilance.
        • Week 5: Instant and sorcery spells cost  less to cast.


        -----------


        Standard Entry - Total cost  - £40 (minimum cost £26)

        This is how a Standard sealed deck / MTG league normally works.  It's designed for players that are experienced with building Magic: The Gathering decks in short spaces of time and want a completely custom made deck.  You receive random cards and build a deck of your choosing and modify it as the weeks go on.


        Week 1 - Pay £20 to receive 6 M13 boosters and build a 40 card deck of your choosing - Play 5 league matches!

        Week 2 - Pay league fee for prize pool.  Buy one optional M13 booster pack at the discounted league price of £3.50 to change the cards in your deck as you wish.  Play 5 league matches!

        Week 3 - Buy one optional M13 booster pack at the discounted league price of £3.50 to change the cards in your deck as you wish.  Play 5 league matches!

        Week 4 - Buy one optional M13 booster pack at the discounted league price of £3.50 to change the cards in your deck as you wish.  Play 5 league matches!

        Week 5 - Buy one optional M13 booster pack at the discounted league price of £3.50 to change the cards in your deck as you wish.  Play 5 league matches!  Collect prizes!!



        Intro Level Entry - Total cost £25 (Minimum cost £18)

        This introductory version of the league deck means that you get a fully formed deck from the below 5 of your choosing to play with over the weeks.


        This removes the building process in week one and makes decisions about cards to add simpler as you only have two colours.  You will also be starting with a 60 card deck which means that it's the same as standard constructed Magic.  It does mean that any great cards you open in the future packs in the other three colours may be harder to use, but the more experienced players in the store will be able to advise on this.  It's also the cheapest option.

        Week 1 - Buy an M13 Intro deck of your choosing (keeping the two included boosters sealed) and Play!  It really is that simple, you enter the league with a pre-made 60 card deck that is based around two colours.  Play 5 league matches!

        Week 2 - Pay league fee for prize pool.  Use the first M13 booster from your Intro Deck box to change the cards in your deck if you wish.  Play 5 league matches!

        Week 3 - Use the second M13 booster pack from your Intro Deck to change the cards in your deck as you wish.  Play 5 league matches!

        Week 4 - Buy one optional M13 booster pack at the discounted league price of £3.50 to change the cards in your deck as you wish.  Play 5 league matches!

        Week 5 - Buy one optional M13 booster pack at the discounted league price of £3.50 to change the cards in your deck as you wish.  Play 5 league matches!

        If you miss any weeks you can catch up the matches (max 5 per week) as mentioned, or purchase the boosters you missed out on.  Play 5 league matches!  Collect prizes!!




        Collector's Edition Entry  - The 'Fat Pack' - Total cost £43.50 (Minimum cost £40)

        This has been requested by some of the players who were already planning to pick up a Fat Pack.  This is a box that contains everything you need for the new set - 9 boosters, a spindown counter (life die), a book listing all the cards, some land, and two small cardboard boxes.  As this is almost perfect for a league (all you need to add are optional protective sleeves) we are allowing players to pick one up and use it for the league - and it covers everything except for that 10th and final booster (which is optional) and the league fee for the prize pool.  Supplies of Fat Packs are limited so make sure you book in advance if you plan to take advantage of this option!

        Week 1 - Buy a Fat Pack in store and select 6 boosters to use for the League.  Build a 40 card deck of your choosing.  Play 5 league matches!

        Week 2 - Pay league fee for prize pool.  Use 1 of your fat Pack boosters to change the cards in your deck if you wish.  Play 5 league matches!

        Week 3 - Use 1 of your fat Pack boosters to change the cards in your deck if you wish.  Play 5 league matches!

        Week 4 - Use 1 of your fat Pack boosters to change the cards in your deck if you wish.  Play 5 league matches!

        Week 5 - Use 1 of your fat Pack boosters to change the cards in your deck if you wish.  Play 5 league matches!  Collect Prizes!!